![]() ![]() Featuring only ten tracks in Race and Elimination mode, I imagine there wouldn’t be much to make a single player game out of. I don’t want to have to keep comparing Micro Machines: World Series to the previous entries in the series, but if Micro Machines V3 (a PlayStation 1 game) can include a campaign mode then surely this one can too? Perhaps the reason World Series lacks any sort of continuous single player content is due to the lack of available racetracks. Players will be surprised to find that there is no campaign mode of any sort, let alone any type of single player content aside from playing one off games against the AI. This ruins the ‘just one more game’ effect as the interludes take up one-third of the time spent playing the game.įor a £20/$25 game, you’d expect more content that what World Series is offering. World Series doubles this number to ten seconds for both the local and online versions of Elimination. In previous Micro Machines games, players only had to wait five seconds between rounds. Elimination mode is a staple of Micro Machines in which players race each other on the same screen until one remains. Remember Codemasters’ mobile racing game, Toybox Turbos? It doesn’t take much to assume what became of that game…Īnother area where Micro Machines: World Series is noticeably slower is during the interlude periods of Elimination mode. Micro Machines: World Series kills any of that magic right off the bat with the slow pace of the driving – it doesn’t even feel like Micro Machines anymore. Okay, there aren’t many games where you can say that at all, and that’s part of the magic of the IP. There aren’t many games where you can say how excited you are after knocking your friends off the edge of a toilet seat. The Micro Machines series is practically synonymous with local couch multiplayer. Micro Machines: World Series reminds us that not all games can be seamlessly translated into the modern age, much to fans’ disappointment. A lot has changed in this time: online multiplayer has almost replaced local multiplayer entirely, extra content through paid DLC is now the norm, pre-order bonuses for extra advantages in-game online and of course, loot boxes that give you things you don’t want in exchange for real money. The NES version was released by a company outside Nintendo's third-party licensing system.It’s been eleven years since Micro Machines V4 launched for the PlayStation 2. 9 of the tracks were available in this mode, although you could also play it as a 1-player game across all the tracks. Once it reached the end (which involved beating them 4 times more than they beat you) you won the level, although if 3 laps were completed, the person leading at that point is declared the winner. When one car got far enough ahead to force the other car off-screen, the slider moved in their favour. You started level on a sliding scale, each in position 4. The real innovation of the game was in the multiplayer modes. If you win 3 races in a row without using a continue you get a time-trial race which can earn you an extra life. In one player challenge mode you race through the 21 tracks in a set order, selecting your 3 opponents as you go along (adding a fair amount of strategy - ideally you should aim to eliminate the better CPU cars early on), eliminating one after every third race (assuming that you can finish in the top 2 of a race within your 3 lives). ![]() Viewed from overhead with small graphics, the races include up to 4 cars. The desktop levels included binders to jump across, pencil-sharpeners to avoid, and lots of visual jokes in the open homework. Tanks raced as well, with the chance of shooting out your opponent if they got directly in front of you. The Snooker tables had the track painted on, although this was open to deviation (as were most levels), and had you racing through the pockets and across the rim of the table. The Sports Cars race on the desktop, 4x4s in the sandpit, Formula 1 cars on a snooker table, and so on. It involves racing miniatures representing particular vehicle types across a particular terrain found around the house. If you're bored of racing Formula 1 cars, rally cars or MotoGP bikes in their natural habitats, this could be for you. It is based on the popular line of toy cars and vehicles that bear this name. Micro Machines is a game released for the NES, Super Nintendo, Gameboy, Sega Master System, Sega Genesis, and Game Gear systems. ![]()
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